
I have a work around on my own : i just disable 144hz and set the monitor to 60Hz, but in the case of a commercial product made with Gdevelop, this might be an issue for 144Hz monitor owners. Having 144fps is great, but the fact is, in development or in "finished product", it's a total mess with GD5 games. I suspect Gdevelop is applying a vertical sync wich could overide the 60 fps limit ? Looking at the fps counter (ToString(round(1/TimeDelta()))), my games are running at 144fps (instead of "normal" 60fps frame limit). Then i opened Gdevelop (entertainment : OFF, let's get back to work) :īoth in preview and exported games (windows exe), my games (or examples) are totally "broken", everything is speeded up (animation, forces, physics, etc.).

The monitor and the 144Hz are really enjoyable (and true, since you tried 144hz for few hours, hard to imagine rolling back to 60hz : everything is so smooth). To have full benefits of my new GPU, i decided to bought a new 144Hz freesync monitor : model is AOC C27G1. No more BSOD :) But sometimes visual at glitchs at 60Hz ( black line and fps drop), only in preview mode.

Gamemaker round docs2 driver#
With this new GPU, i started to experience some troubles, wich are now partially solved since a new driver came out (19.3.3). Recently, i upgraded my PC with a new GPU Radeon VEGA 56.
