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Marsgate surviving mars wiki
Marsgate surviving mars wiki









marsgate surviving mars wiki
  1. #Marsgate surviving mars wiki upgrade#
  2. #Marsgate surviving mars wiki free#

Ecologist: Decorations are better by 10 and has Hanging gardens tech. Futurist: Brakethrough research is faster by 30% and starts with tech that allows scanner towers to work without power and maintenance. Starts with technology that grants money (repeatable) Politician: All fundings are increased by 20%. Psychologist: +5 for sanity from sleeping. Doctor: Encourages colonist to make babies, bonus tech for longer life span

marsgate surviving mars wiki

Hydro Engineer: Nearest starting water deposit is revealed, domes use 25% less water and a tech that unlocks dome spire that reduces water consumption Oligarchy: 25% faster fuel production and Archology tech - residential spire for domes. Also Drone hubs don't require maintenance and power - this save a lot of advanced resources. Inventor: Drones will work faster and faster per sol up to sol 100. I'll be choosing Russia for this mission - it's the easiest of the hardest sponsors. Rockets however need 66% more fuel to lift off from Mars. Paradox Interactive: Gives more breakthrough anomalies, and people like when we research those. Rockets however take twice as long to reach Mars and Earth

#Marsgate surviving mars wiki upgrade#

Soviet UninonRussia: Bonus tech that allows to boost extractors with fuel and this upgrade is free. No bonus research points from Earth - I guess you survive on prayer. Church of the New Ark: Everyone is religous and people like to breed procreate more. SpaceY: Cheaper advanced materials, 5 rockets

#Marsgate surviving mars wiki free#

Europe: 5 free techs at start and funding for research, 400 research points per cycle. India: Starts with bigger domes, and buildings are 20% cheaper - 3 rockets China: 8000M funding, rockets carry more people, and colonists wannabes are generated faster Blue Sun Corporation: It's more about harvesting resources: 10000M grand, deep metal extraction tech, 2 rockets USA: And here we start with down to earth bonuses - 8,000M funding, 3 rockets, 300 research per cycle and we get more money as game continues Loads of money, loads of would be colonists, 5 rockets ready to be launched, rockets auto refuel and few more International Mars Mission: basically setting for a wuss. Right so before we hit the red planet, first we must configure who will sponsor us, commander profile, our logo, and a thing called mistery which is a little story twist thrown into the game. Additionally I did not train very much before starting this challenge so I mostly don't know the tricks about this game and will just play with whatever the game will throw at me. I'm not sure how this will end up - both the challenge and this story, since I do not record it and just use some images as points of reference.

marsgate surviving mars wiki

And the only hint the game tell us where that base is, is the so called human face rock, that eventually turned out it was not a face - but we really know that it hides tychon gun to awaken The Sleeper. With as little knowledge I had I tried to make this challenge of making a colony in the region of Cydonia - because where else would a X-COM fan plant a colony on Mars. I've sort of had this idea about it once it was released. So Paradox recently released a game about colonizing mars.











Marsgate surviving mars wiki